Werewolves

The Werewolves are the main rival to the Village. All Werewolves have one common goal: to kill anyone that isn't on their side. In game's of more than 8 people some Werewolf  members will have a unique ability, much like the  Village  and  Neutrals. Werewolves with unique abilities are split into 2 categories Werewolf Killing which augments the killing somehow and  Werewolf Support's which cannot kill but have other powerful abilities. However, there is a major difference in numbers, since the Village  can have lots of players. However, the Werewolf  team can only ever have up to 4 members. With the ability to fake another Village  role, they can easily change and control the voting if used correctly. Their goals are to eliminate the factions opposed to them, such as most Neutrals, and the Villager. Despite the Village's advantage in numbers, with their easy ways of killing and deception, they can weaken the Village and back them into a corner, and use their own noose against them, picking them off one by one, until even they have majority over voting power and numbers.

However, many Villagers can stand in their way. A suspicious Seer or Village Investigative can lead to their demise on the stand, and the  Village Killing won't hesitate to take them out with their ability to kill for the  Village. Thus, the Werewolves kill off the Villagers in the night, using their deception abilities to try and trick the Village  during the day. They must also be aware at all times, as the Village  may outsmart them and reveal important information at any time, and end the  Werewolf  plight within days.

List of Werewolf Roles
{| class="article-table" cellpadding="10" cellspacing="0" border="1" ! scope="row" style="text-align:left; |Role Name ! scope="col" style="text-align:left; |Role Category ! scope="col" style="text-align:left; |Role Description ! scope="row" style="width: 15%; text-align:left;" | Concubine
 * Werewolf Support
 * Choose a person each night to distract. You prevent them from using their night ability. They will be notified that you role-blocked them.

! scope="row" style="width: 15%; text-align:left;" | Gremlin
 * Werewolf Support
 * Check a person each night and the other Werewolves will learn of their exact role. Just like the Sorcerer  you have no way to communicate with the other Werewolves so only they will gain the knowledge. This prevents you from being able to claim a  Village Investigative role like the Sorcerer can.

! scope="row" style="width: 15%; text-align:left;" | Hungerer
 * Werewolf Killing
 * Passively if your target is protected the previous night you may attack two people the next night. This ability stacks. You have no active ability.

! scope="row" style="width: 15%; text-align:left;" | Monk Wolf
 * Werewolf Killing
 * Passively if no one is lynched during the day you are seen as good that night. You have no active ability.

! scope="row" style="width: 15%; text-align:left;" | Mystic Wolf
 * Werewolf Support
 * Choose a person each night to mystically mute. They are prevented from speaking or typing during the day, and can't speak when on trial. If your silenced target speaks during the daytime on accident, they will die that night.

! scope="row" style="width: 15%; text-align:left;" | Oni
 * Werewolf Killing
 * Passively if you are the last of the living Werewolves your attacks will ignore protection. This does not get around innate immunity. As your ability only happens when you are the last one alive it can be best to try and let other Werewolves take the heat off of you. This way you are the last remaining of the Werewolves and your ability will get some use. You have no active ability.

! scope="row" style="width: 15%; text-align:left;"| Ravenous Wolf
 * Werewolf Killing
 * Passively if you are the last of the living Werewolves you will attack two people each night. As your ability only happens when you are the last one alive it can be best to try and let other Werewolves take the heat off of you. This way you are the last remaining of the Werewolves and your ability will get some use. You have no active ability.

! scope="row" style="width: 15%; text-align:left;" | Shedding Wolf
 * Werewolf Support
 * Choose a person each night to make them appear bad. Consider which Villagers  appeared to be suspicious during the day as the  Seer  or  Village Investigative will likely investigate one of them.

! scope="row" style="width: 15%; text-align:left;"| Sorcerer
 * Werewolf Support
 * Check a person each night for their exact role. You do not get to communicate with the other Werewolves at night so you will have to find some other way to get them the information you know.

! scope="row" style="width: 15%; text-align:left;" | Werewolf
 * Basic
 * You are a basic role and will appear in every game. You have access to the Werewolf Killing's innate kill ability. You have no other active ability.