Werewolf Killing

The Werewolf Killing are the Werewolves that have as the name suggests the ability to kill. Any abilities that augment the Werewolves  kill such as the  Hungerer. Not all Werewolf Killing's have abilities that affect their kill, Werewolf Killing simply means they can kill during the night. Thus, the category itself all share a single mechanic on top of their normal ability. The Werewolf  role also shares this mechanic even though it is a basic role so it does not fall under any category but can be thought of as a Werewolf Killing with no ability.

Shared Mechanics

 * During the night you and your other Werewolves  will discuss and decide who to kill and which of you will do the killing. If you are the one elected to kill you will do so by typing "I will kill INSERT NAME HERE"
 * If you type "I will kill INSERT NAME HERE" you will do the actual killing, provided that you are alive and not role-blocked. This has the following implications; whoever does the actual killing will:
 * Be visible to a Watcher  who watches the target or a  Tracker  watching you.
 * Alert an adjacent Insomniac  that you awoke.
 * Be killed by a War Veteran,  Hero ,  Bomber , or  Mass Murderer  at that location.
 * Receive a message if the target is immune or healed. Note that if one of the other Werewolves  does the attacking, you will not receive any message when they attack an immune target or their target was healed.
 * If you are role blocked by the Jailer,  Escort ,  Mercenary ,  Concubine  or  Cryogenicist  you will not perform your kill for the  Werewolves.
 * If a Fortune Teller  controls you, you will be forced to attack their new target. If a  Captain  controls you, you will have the choice to kill nobody or the target the  Captain  provides.
 * If you die and there is no living Werewolf  or Werewolf Killing, any last  Werewolf Support will lose their old ability and become a basic  Werewolf . If there are multiple  Werewolf Support, a random one will be selected to become the new  Werewolf.

Werewolf Killing
{| class="article-table" cellpadding="10" cellspacing="0" border="1" ! scope="row" style="text-align:left; |Role Name ! scope="col" style="text-align:left; |Role Description  ! scope="row" style="width: 15%; text-align:left;" | Hungerer
 * Passively you can only kill your neighbors. Other Werewolves  can still attack other targets. You have no active ability.
 * Choose a companion on the first night. If your companion dies you will also die, if you die your companion will not. You have no active ability.
 * Passively you will not wake with the other Werewolves  until one of the other  Werewolves  are killed. The other  Werewolves  will know who and what you are. You have no active ability.
 * During the day you may opt out of waking with the Werewolves  that night. If you do so you will be seen as good that night you will also not be able to kill or discuss strategy with the other  Werewolves.
 * Passively if you are seen by the Seer  you will learn who the  Seer  is the next morning. You have no active ability.
 * Passively if you are lynched both of your neighbors that aren't Werewolves  will be attacked during the night. This replaces the  Werewolves  normal kill. These attacks can be protected against so if you know you're going to be hanged you could coordinate with a  Sloppy Executioner  so the  Village  can't see the attacks coming. As your ability only happens if you are lynched it is important to ensure you aren't killed by  Neutral Killing or  Village Killing. You have no active ability.
 * Passively if you are lynched you may guess the role of anyone not on the Werewolves  team. If you are correct that player will lynched instead. If the  Village  is being open about their roles it can be a powerful strategy to use the days lynching as an extra kill for the  Werewolves  by bringing extra suspicion onto yourself. Though this strategy may only work once. As your ability only happens if you are lynched it is important to ensure you aren't killed by  Neutral Killing or  Village Killing. You have no active ability.
 * Passively if your target is protected the previous night you may attack two people the next night. This ability stacks. You have no active ability.

! scope="row" style="width: 15%; text-align:left;" | Monk Wolf ! scope="row" style="width: 15%; text-align:left;" | Oni ! scope="row" style="width: 15%; text-align:left;"| Ravenous Wolf
 * Passively if no one is lynched during the day you are seen as good that night. You have no active ability.
 * Passively if you are the last of the living Werewolves  your attacks will ignore protection. This does not get around innate immunity. As your ability only happens when you are the last one alive it can be best to try and let other  Werewolves  take the heat off of you. This way you are the last remaining of the  Werewolves  and your ability will get some use. You have no active ability.
 * Passively if you are the last of the living Werewolves  you will attack two people each night. As your ability only happens when you are the last one alive it can be best to try and let other  Werewolves  take the heat off of you. This way you are the last remaining of the  Werewolves  and your ability will get some use. You have no active ability.