Template:Mystic Hunter

The Mystic Hunter can sway the game in a huge way either towards or against the Werewolves  team. Even though you may guess someone each night it is risky and you would be smarter to only guess when you are confident. If the Villager  team is being very open about what everyone's role is this risk is lowered. If at any point you are wrong however you are most likely dead because the Village  will learn what you are and likely hang you for it in the morning. If the Mystic Hunter can guess twice with no retaliation it could be worth the risk, if a Princess  dies or a  Jarl  selects you. If your first guess is wrong the Village  will still be notified and you will still likely be hung, but if you can convert the  Seer  it would be worth it. Keep in mind that if a Beholder  learns you succeeded they will know who to lynch because they know who the  Seer  is.

Mechanics

 * Each night you may guess who the Seer  is. If you are correct the Seer is converted into a  Werewolf  along with yourself. If you are wrong the  Village  will learn who and what you are.
 * If you are correct only the Seer  will be notified. They will lose all other abilities and join the  Werewolves.
 * If there are no living Werewolf  or  Werewolf Killing, you or any last  Werewolf Support will lose their old ability and become a basic  Werewolf . If there are multiple  Werewolf Support, a random one will be selected to become the new  Werewolf.