Village

The Villagers are the "good" side of Village. Their aim is to "lynch every criminal and evil-doer," referring to the rival factions that may harm the Village. These include; the Werewolves,  Neutral Killing,  Neutral Evil and most of the True Neutral  roles, who rarely win with the Village. To that end, each innocent Village member contributes with varied abilities according to their roles and sub-alignments, which are categorized into Village Investigative,  Village Killing,  Village Protective,  Village Support, and  Village Negative. These sub-alignments can help the Village to be led to victory when working together to combine all their abilities.

Compared to the other factions, the Village's primary method of elimination is by lynching their opponents in trials (due to their relative size in membership), keeping the majority of votes and power in numbers, as well as the abundance of intelligence gathering roles. Using the correct information and the Villages majority, the evil-doers will be lynched, or killed by a Village Killing role such as a Vigilante or a Hunter.

This doesn't mean the Village lack's the ability to directly kill their enemies, nor does it mean they are sitting ducks waiting to be killed should the lynching not go as smoothly as planned. The Village Protective roles are there precisely for this reason and in larger games the  Village Killing. But these roles most of the time can't reliably win the game for their fellow Villagers alone, so active and accurate lynchings are still very much desired and necessary to win games.

It is thus crucial for the Villagers to accurately parse the truths from the lies, which their enemies will no doubt spread. It is also important for them to act and not be passive at trials before they lose their voting power to the evil-doers; as innocent Villagers die almost every night, their doom draws ever nearer.