Neutral

Neutral roles have but one certain allegiance - themselves. Instead of wanting all evil-doers killed like the Village, or to kill all opposition like the  Werewolves , Neutrals have a diverse set of goals each unique to different roles. The types of goals further divide the Neutral alignment into 3 subcategories: True Neutral, Neutral Evil, and  Neutral Killing.

The Neutral Killing are special in that the included roles all win on their own or with a small grouping of followers they've converted. Thus this role has the ability to kill at night in some way separate from that of the Werewolves or the Village. Neutral Killing's kills will be announced separately from that of the Werewolves alerting the Village to their presence in the game. It some games it might be strategic to lay low, however as the Village and Werewolves all out number you decreasing everyone's numbers is your top priority.

Most often, there is only one of a specific Neutral Killing role. This not only limits their ability to use lynch trials effectively, but it also means they lack all the utilities that other teams have due to their supportive members. However, it would be a mistake, regardless of the role and alignment, to write these killers off as irrelevant. What they lack in quantity and variety, they make up in sheer firepower: by strategically killing the right person, or people. At night, these loners can emerge victorious among the conflict between the Village  and the  Werewolves.

Furthermore, the Neutral alignment is also unique in that it contains non-team specific roles; roles that are capable of winning with a team that is not their own. These are the Neutral Evil and True Neutral  roles. The former can win with almost anyone, but are typically detrimental to the Village; the latter can aid and win with anyone and can help the faction they choose to side with. This quality makes Neutral Evil and True Neutral  roles potential kingmakers.

Note that team roles will always win if their team wins, even if said role is dead. This is a luxury non-team roles do not have. Death will impact non-team roles differently, depending on the role in question.

 Neutral  alignments have the least presence in most typical game modes (normally one to two, but three at most). Because of this, this alignment contains likely the least understood roles for newcomers to the game. They can however be some of the most fun once mastered as you deceive the Village  and evade the vicious bite of the  Werewolves.

True Neutral and especially  Neutral Evil aligned roles generally have to rely on other teams in order to win. As a result, it is usually very unlikely they will win all by themselves, more likely being used by other teams for an extra vote or information, among other things. As True Neutral generally wins with any team it is best for them to side with the winning team and assist them in their battle. Double-crossing a team may seem fun but as both teams can kill you may put yourself in their cross-hairs. Especially as a Neutral role it is vital to stay alive.

List of Neutral Roles
{| class="article-table" cellpadding="10" cellspacing="0" border="1" ! scope="row" style="text-align:left; |Role Name ! scope="col" style="text-align:left; |Role Category ! scope="col" style="text-align:left; |Role Description ! scope="row" style="width: 15%; text-align:left;" | Amnesiac ! style="width: 22%; text-align:left;|True Neutral ! scope="row" style="width: 15%; text-align:left;" | Arsonist ! style="width: 22%; text-align:left;| Neutral Killing ! scope="row" style="width: 15%; text-align:left;" | Cryogenicist ! style="width: 22%; text-align:left;| Neutral Evil ! scope="row" style="width: 15%; text-align:left;" | Doomsayer ! style="width: 22%; text-align:left;| Neutral Evil ! scope="row" style="width: 15%; text-align:left;" | Geisha ! style="width: 22%; text-align:left;|True Neutral ! scope="row" style="width: 15%; text-align:left;" | Guardian Angel ! style="width: 22%; text-align:left;|True Neutral ! scope="row" style="width: 15%; text-align:left;" | Mass Murderer  ! style="width: 22%; text-align:left;| Neutral Killing ! scope="row" style="width: 15%; text-align:left;" | Mortician ! style="width: 22%; text-align:left;| Neutral Evil ! scope="row" style="width: 15%; text-align:left;" | Nostradamus ! style="width: 22%; text-align:left;| Neutral Evil ! scope="row" style="width: 15%; text-align:left;" | Plague Master ! style="width: 22%; text-align:left;| Neutral Killing ! scope="row" style="width: 15%; text-align:left;" | Rioters ! style="width: 22%; text-align:left;| Neutral Killing ! scope="row" style="width: 15%; text-align:left;" | Tanner ! style="width: 22%; text-align:left;| Neutral Evil
 * Once per game you may select a dead player and become their role. Whatever role you take will be announced to everyone.
 * Each night you may douse players in gas or ignite all doused players.
 * Each night you may cover players in water or freeze all players covered in water.
 * Each night your doom clock will tick down, when it reaches zero you will win.
 * Each night you may select another player and if they are on a different team from the player you selected last you will gain protection.
 * You will be randomly assigned a target and must keep that player alive. On any two nights during the game you my make your target immune. Even if you're dead.
 * Each night you may select a player to attack, you will also kill everyone who visits that player.
 * You will be randomly assigned a target on the Village team. You will win the your target is lynched.
 * On the first night you may guess which team you think will win. If you are correct you will win instead of the team you selected.
 * Each night you may select someone to infect, the selected player will die the night after.
 * Each night you may select someone if they are on the Village team they will become a Rioter, if they aren't they will die.
 * Your goal is to be lynched by the Village.